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- 10 rem machine language sprite file loader - use desired sprite filename in 40
- 20 s=128*64:m=49152
- 30 fora=mtom+26:readb:pokea,b:next:h=int(s/256):poke253,s-h*256:poke255,h
- 40 open1,8,4,"filename":sysm:close1
- 50 data 162,1,32,198,255,32,228,255,164,253,145,254,192,255,208,2,230,255,230
- 60 data 253,165,144,240,237,76,204,255
- 70 rem s=)starting sprite block)*64
- 80 rem m=ml starting address : ml=828, for example
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